Sunday, 21 June 2009
Conclusion
However in the end we got it done and I'm quite happy with it except for the speedy backgrounds...but anyways I''m happy that we were able to put is some form of 2D work in there, so our plan worked in the long run.
Well this is it, the final 3rd year and I'm not looking forward to it, I don't even want to think about it. But as of right now I'm signing out, peace!
Thursday, 18 June 2009
Final Vid baby!
Well hear we are our final video. I's ok, I'm happy with it it according to my standards. We asked Dan Shuffle and a few others what they thinked and they liked it. The only thing is the backgrounds of him running towrds the screen, especially the part with the knives suck. I was trying to create an illusion of traveling forwards, howvere we only found out afterwards that there was a better way. However I...well we'll bothe just take it as a learning experience and do better next time. Leave your comments and let me know what you think, but don't be too harsh please.
Tuesday, 16 June 2009
Schedule 4

Sunday, 14 June 2009
New Schedule and last Stand
This is our third schedule and our animations are about 90-95% complete. All I have to do now is just do Durg spitting or more like leaking from his mouth and him sprinting then I'm done. Since my computer can't handle the process of maya, I'll have to do it as soon as possible and I'm planning to do bot of those animations in one day....hopefully. After they are done we'll put them in the already lit environment stage and set up all the cameras and positioning, rendering out each shot and putting them in to Premier or more likely After Effects to set up our movie. I hope we get to do all that on tuesday or wednesday, if everything goes ok. Thursday will be just tightening everything and making sure everything looks good, especially with the 2D audience in there. After that if we can we'll render it to DVD and that will be that. Just so you know a run cycle is one of the most challenging animations I've done, although I do remeber David Ross doing a run cycle so I'll ask him for some tips. Last thursday was quite productive, I managed to get Durg to sit up and freaking out with the knives coming towards him. Plus me and Lewsi picked out some sounds for us to use in our final piece. This is the last week and my animations skills are crappy as....well....crappy, but I'll give it my all if I don't I may ot get excepted into the 3rd year.My Schedule for the final week
1.Finish two aninations ideally on monday or tuesday.
2. Put animations in already lit environment and set up cameras.
3.Render out each animations and put them in After Effects, I deally should be done on wednesday.
4. Put in sound effects, editing music etc.
5.Render movie on DVD.
Good luck to us both.
Sunday, 7 June 2009
Gimme a hint of blue and a bang!



Yup yup the same thing again. Lewis asked for a hint of blue, so like a friend I gave him some blue and...I gave him a bang sign aswell. I doubt my Maya will be working at the moment, but this is all I can do for now until I come in tomorrow. This is gonna be a tight schedule and just in case you don't know what this is for, it's for the sequences where Durg is running and when he runs into Blot, or is it the other way around? Anyways yeah here you go Lew!Saturday, 6 June 2009
Mach Speed!
My PC doesn't like me
However I've been able to do some animations such as the close up run of Durg which needs tweaking and the run cycle which is hard so I'll save that till last. I also must keep in mind that most of the shots are only 1-3 seconds at most so probably intense tweaking isn't all that important. I still got some things to do so I hope my PC can hold out till then. When the close up of Durg is done I'll do a post of it, until stay tuned.
Friday, 29 May 2009
New schedule and a welcome

Wednesday, 20 May 2009
Storyboard Redraft
This is the redraft. Jared said that we need to incorporate the 2d into the 3d more effectively. The vector render seeme like a good idea, but it would cause some complications with the look and we simply don't have the time. After racking my brain to no success Lewis came up with the idea of making the audience somewhat fake, like they weren't really there but on a TV screen. So, when Blot comes to throw the knives he can't find them, so he goes behind the television to get them. This is when we switch to the screen of the audience and slowly zoom out to reveal that they aren't really there, but on TV. So Blot then gets back up on stage and the storyboard resumes normally. Now this is the version I drew yesterday but I think Lewis demonstartes the actions way better than mine. But I put mine up still so you yourself can compare. That hat's off to you Lew, now let's finish this off!Monday, 18 May 2009
Refence, Stage Action!



Well here's our stage Lewis's is more complete however for some reason the version he gave me doesn't have all the textures. I think the lighting is overall good, except I think it can be tweaked even more, which is why I put up some references. Anyways Jared said the vector rendering is a very creative idea except it may not be the way to go, if we wanna get that quality of animation from our 2d. This is something we have to be cautious about.The Vector Render
Here is an example of intergarting 2d into 3d. This is vector Render. I spoke to Tom Stockeright about this and he suggessted this. David Ross hepled me with the settings on our maya enviroment stage howver it messed up and closed. So Tom decided to take his own model and turn it into what you see before you. I personally think this looks really cool, however. This Vector render doesn't support any textures you put in the enviroment, you need something another for it to support the textures. Tom only has colours on it, he also has glowing but again it's not supported. Anyway give me a shout and let me know what you think. I also give credit to Tom for making this 360 short animation.The four animations...wow
Yeah I decided that I'm not gonna do something rediculous and upload 15 animations. I'll just upload my best 4. There was a 3rd character that I did but, his animation actions are the worst out of the two. Only show the best of your work, that's the golden rule in your showreel, right? Anyway in our next post it will hopefully involve some, pictures of the stage itself and hopefully some animation tests as well so stay tuned!
Check my schedule
Well this is my schdeule if you can tell, here's things so far. Lewis and I have pretty much done all the pre production stuff, designs, storyboards animatic and the like. After staying up till 3:30am inking all of the audience for Daryll I'd say that I've finished it too. The deadline for it is today, so I'm glad that me and Lewis are done with that. Just as a side note though, I don't think I could be a 2D animator, I mean as fun as it feels for the first 3-5 pages, it just gets downright BORING! drawing the same character over and over again. In fact it's funny because when it comes to illustrating characters, drawing the same one over and over again trying to figure his, her or its personality, then it's cool.Anyways, back to the audience drawings I've make some less than a second quicktime movies of animation and I plan to post all 15 of them....yay. We plan to fit these into our film, which lasts 17 seconds according to the animatic. Back on Friday I believe Jared told us about using the toon shader, however due to Lewis losing his texture data on his usb I'm not sure if we are going through with that still. Though it would be nice to animate using that style. As for the animating there are essentially 2 characters to animate, Lewis was trying to find a way of changing the colour of the Max for Maya rig just to tell the difference between the 2. However I was thinking that we coul use the Moom rig to make more of an impact. I've spoken to Dan Dalli he states that it's possible to scale them however, there is a danger that it could mess up the rig completely and you'd have to go in and disconnect the rig. He said you could do it by finding the main handle which is at the bottom of the rigs feet and scale it. However I really don't think Lewis and I will have the luxury of compliacted problem solving at this point, time has gotten even shorter.
I'll discuss it with him for sure, but I think it will be a mutual agreement to just play it safe.
Oh yeah, on our schedule, the production section we don't have to worry about...my bad yes we do, but the modelling is done mostly only one aspect remains, the texturing. That's coming along fine so far, we just need to go in and ensure everything is cool, the time for play time is finished.
Right now the major thing is animating and putting the sequences together, in Premier or After Effects. As for today we'll do some scanning, discuss and update our schedule, complete the texturing then start animating.
Sunday, 10 May 2009
Things Have changed
Wednesday, 6 May 2009
Final Storyboard


Well here it is the final storyboard. Not much to say about this here, but I figured that since we'll be doing an animatic I might as well add some notes on the actions, Lewis can have the say of course if he doesn't agree with anything or if he can come up with something more effective.
Tuesday, 5 May 2009
Storyboard decision complete!
Saturday, 2 May 2009
Storyboard Version 2

Well after me and Lewis had a talk on Thursday. We thought about how the storyboard should be since we thought that it mght be a little too long. Now I know that the cartoon is meant to be like the flinstones you only see the characters from one angle most of the time and its very rear that you see them from the front. But I think that it's always boring and it get'd repetitive, of course we both discussed this too. We thought that we should keep that sort of 3/4 veiw for the most part, but we did some exaggerated shots with the revealing of the knives and when Blot is running. Anyways this is how it goes down.18. The get stare helplessly.







